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Posted: Tue Aug 23, 2005 10:02 am Post subject: |
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The Knife tool sounds great. Maybe you could arrange the toolbox so the user can add their own favorite toolbars .
Matthew |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Tue Aug 23, 2005 10:33 am Post subject: |
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I thought about it... but I think it will be difficult for example to say the real extrude tool is link to the selection mode (vertex, edge, face)...
may be I will find a solution.
pierre |
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OmegaUltraus
Joined: 21 Jul 2005 Posts: 44
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Posted: Thu Aug 25, 2005 3:16 am Post subject: New Features |
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I don't think thats a good idea, I thinks it's great. I have to admitt the knife tool is greatly needed. Just wondering, didn't you say something once before about drawing (cutting) on a polygon. Will this function be added to the knife, or is it for the future, or is this just a discarded function idea? Being able to select what you want to put in the tool box is a great idea. It could really help with just getting what menus you want/need.
P.S.
There are 4 things I would like to say/ask.
1.) I don't know if I told you yet, but I got another computer that I do all my work on which is not connected to the internet (for not having to worry about a virus).
2.) I was wondering if this website information may help you increase the speed of this modeler. I'm not sure if it will help, but it wouldn't hurt to show you: http://graphics.stanford.edu/software/qsplat/
3.) Finally I'd like to ask if some time in the furture if it could be possible to add a texturing future where you can draw right on the object in realtime. Then be able to save the texture image, so it would be easy to load up in another program.
4.) Is there a way to do a (additive) boolean operation with 3D objects in this program already. |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Thu Aug 25, 2005 8:25 am Post subject: Re: New Features |
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OmegaUltraus wrote: | I don't think thats a good idea, I thinks it's great. |
Ok, will have a look at it. I don't know exactly how to integrate this idea...
A new toolbox, but accesible from where ? maybe from the toolbar...
OmegaUltraus wrote: | I have to admitt the knife tool is greatly needed. Just wondering, didn't you say something once before about drawing (cutting) on a polygon. Will this function be added to the knife, or is it for the future, or is this just a discarded function idea? |
The knife tool is finished. I didn't post it yet because I am working on the rendering part and I want to finish a few think before releasing a new beta.
But If you want to, I can post it now...
The cutting on a polygon was an old tool I removed. It was not very stable, and limitted to one polygon at a time. I think it is best to extend the knife in order to be able to add a vertex in the middle of a face. This will provide the same functionality, but not limitted to one polygon.
OmegaUltraus wrote: |
2.) I was wondering if this website information may help you increase the speed of this modeler. I'm not sure if it will help, but it wouldn't hurt to show you: http://graphics.stanford.edu/software/qsplat/
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I will have a look.
OmegaUltraus wrote: |
3.) Finally I'd like to ask if some time in the furture if it could be possible to add a texturing future where you can draw right on the object in realtime. Then be able to save the texture image, so it would be easy to load up in another program.
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Yes, that is planed. What kind of drawing tool do you expect ?
OmegaUltraus wrote: |
4.) Is there a way to do a (additive) boolean operation with 3D objects in this program already. |
No, there is not. It is a very difficult algorithm to program correctly because of rounding problems... There is boolean on curves, but not on meshes. |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Thu Aug 25, 2005 10:18 am Post subject: |
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Here is a video of the knife tool:
ppmodeler_knife.avi (6.2 Mo).
tell me what you think of it...
I plan to make a few more video about some of the other tools/functionalities, like:
sculpting, curve extrude, configuration, uv...
any other that come to your minds ?
pierre |
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OmegaUltraus
Joined: 21 Jul 2005 Posts: 44
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Posted: Fri Aug 26, 2005 3:44 am Post subject: |
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Quote: | Yes, that is planed. What kind of drawing tool do you expect ? |
Nothing completely complex. Just where you are able to pick the color you want and the size, then draw on the model. If you want to get fancy, you could make it like an airbrush drawing tool. Yet, just being able to draw on the model then export the image would be great for editting the image in a drawing application.
Quote: | No, there is not. It is a very difficult algorithm to program correctly because of rounding problems... There is boolean on curves, but not on meshes. |
I was just wondering, because when modeling I really don't use this function. I just wanted to know if it was there and I didn't see it .
Quote: | plan to make a few more video about some of the other tools/functionalities, like:
sculpting, curve extrude, configuration, uv...
any other that come to your minds ? |
Not at the moment, I can't think of any.
Quote: | I will have a look. |
Could you tell me if you see anything useful? |
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TheWraith
Joined: 09 May 2005 Posts: 66
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Posted: Tue Aug 30, 2005 12:56 pm Post subject: |
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long while no hear ....baby arrived safe and sound
still learning with ppmodeler , hows things progressing ? ![Smile](images/smiles/icon_smile.gif) |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Tue Aug 30, 2005 1:12 pm Post subject: |
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Quote: | baby arrived safe and sound |
cool. he or she ?
Quote: | hows things progressing ? |
not that bad. a lot in the pipe currently. I'm finishing the height field toolbox.
It will the core for terrain generation, but people will have to extend it.
I'm also improving the sculpting tool. I played with it, but on large model, the undo system is consuming to much memory, slowing down the system too much to be usable. I will reduce the memory used by undo copies and include a max sculpting undo parameter.
I'm also working on a new tool to build a mesh on top of an existing one. This is very handy to create props like rope/ribbons around arms, but also to build a low poly version on top of a high poly mesh. I will make a video to show how to use the tool.
I improved the view lighting model on textured model, and included the transparency in views (by texture or material property). I want to play a little bit with reflexion also, and maybe (but latter) with bump mapping.
That's it !
pierre |
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dweomer
Joined: 30 Jul 2005 Posts: 5 Location: Philadelphia, PA, USA
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Posted: Wed Aug 31, 2005 3:35 am Post subject: |
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craouette wrote:
plan to make a few more video about some of the other tools/functionalities, like:
sculpting, curve extrude, configuration, uv...
any other that come to your minds ?
Yes. Lattice deforms. I've had some trouble with that. |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Wed Aug 31, 2005 8:57 am Post subject: |
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oh, good idea.
All deformers works on the vertex level, but can be activated from any selection mode.
pierre |
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OmegaUltraus
Joined: 21 Jul 2005 Posts: 44
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Posted: Thu Sep 01, 2005 12:30 am Post subject: Mirror |
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Just wondering, could you make a feature to where you can lock the middle (joined) verts in a mirrored model? |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Thu Sep 01, 2005 4:50 am Post subject: |
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all vertices in the miror plan ?
for the move and sculpting tool, thats it ?
pierre |
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OmegaUltraus
Joined: 21 Jul 2005 Posts: 44
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Posted: Fri Sep 02, 2005 5:01 am Post subject: Reply |
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Just all vertices in the mirror plane for the move and sculpting, this would be fine with me.
Last edited by OmegaUltraus on Mon Sep 05, 2005 7:31 am; edited 1 time in total |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Fri Sep 02, 2005 7:18 am Post subject: |
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I already notice the problem with the sculpting tool.
I will have a look...
I am thinking for the moving tool... I need to add an option, because sometimes, it is needed to move this vertices.
pierre |
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TheWraith
Joined: 09 May 2005 Posts: 66
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Posted: Fri Sep 02, 2005 9:09 pm Post subject: |
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boy thanks a big champion 10 pounder |
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