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rampa
Joined: 17 Jul 2011 Posts: 2
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Posted: Sun Jul 17, 2011 4:01 am Post subject: Importing an entire skeleton? |
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This is a neat program, thanks.
I have tried importing a model with an existing skeleton in several different formats (using import with assimp) and only getting "root" as a skeleton. I am expecting about 100 bones.
What skeletal formats will import? _________________ ________________
Take good care, Rampa |
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craouette Site Admin
Joined: 26 Apr 2004 Posts: 652 Location: luxembourg
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Posted: Sun Jul 17, 2011 8:19 am Post subject: |
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There is not a lot of supported format with bones...
lwo import is loading the bones, but the hierarchy is lost because the file does not support it.
assimp import will support all bones in all available format, but this feature is actually not implemented (but I can add it quickly if you need it)
and there is a currently hidden import of bvh... and if it can help, I can tell you how to unhide it.
Craouette |
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rampa
Joined: 17 Jul 2011 Posts: 2
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Posted: Sun Jul 17, 2011 5:18 pm Post subject: |
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Oh yes. I would very much like to know about the hidden BVH import.
Also, would the existing bone hierarchy and bone weighting be preserved. I am looking to modify some existing meshes that are already weighted.
Thanks so much for your time and attention. ![Very Happy](images/smiles/icon_biggrin.gif) _________________ ________________
Take good care, Rampa |
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