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Albatross 3D Forum Forum Index
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  Topic: back face culling
airflamesred

Replies: 1
Views: 25707

PostForum: How To   Posted: Sat Mar 12, 2011 10:00 am   Subject: back face culling
Is there any way to turn this on or off? I think this is the right terminology


I had a crash with the new beta yesterday though looking in the dump file and its empty. Do I need to enable somethi ...
  Topic: New Member
airflamesred

Replies: 6
Views: 40813

PostForum: How To   Posted: Wed Mar 02, 2011 10:38 pm   Subject: New Member
Thank you Craouette
Got it working
  Topic: New Member
airflamesred

Replies: 6
Views: 40813

PostForum: How To   Posted: Wed Mar 02, 2011 9:31 am   Subject: New Member
OK
I have my bones and skeleton ( a cylinder) which I thimk are attatched. So how do I manipulate the bones to deform the cylinder?

thanks
  Topic: New Member
airflamesred

Replies: 6
Views: 40813

PostForum: How To   Posted: Tue Mar 01, 2011 12:39 pm   Subject: New Member
Thanks
I can't seem to join the bones together. Do I move on to the animation tab for this?
Is there a way to invert the z and y axis in the config? I saw an old post about this but is this possible ...
  Topic: New Member
airflamesred

Replies: 6
Views: 40813

PostForum: How To   Posted: Mon Feb 28, 2011 6:28 pm   Subject: New Member
Hello all
I have a vague recolection of ppmodelor from some years ago and it certainly has moved on quite a bit. I would certainly recomend this, as someone over at renderosity did to me.
The bones ...
 
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