Albatross 3D Forum Forum Index Forum Albatross 3D Forum
Albatross 3D Users Forums
 
Albatross 3D Web Site
 
 
 Register Register 
 Profile Profile    Log in to check your private messages Log in to check your private messages    Log in Log in    Memberlist Memberlist 
 

new Beta 2011-03-21

 
Post new topic   Reply to topic    Albatross 3D Forum Forum Index -> Progress
View previous topic :: View next topic  
Author Message
craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Mon Mar 21, 2011 6:21 am    Post subject: new Beta 2011-03-21 Reply with quote

A new Beta is out.
this one requires to empty the scripts folder before installing it over a previous one...


***mesh: set smooth group with angle
***mesh: on ground, under ground, unit size and center commands
***color: user palette
***preferences: save default light type and pos.
***uv: move faces and edges manipulator
***uv: split tool delta
***uv: face select: paint selection
***menu: color palette in the edit menu
***edge: cut and join tool bug
***vertex: knife tool not working when going from to outside the object
***texture proj: Set test texture (remove other textures)

***uv: v align, h align commands
***uv: no texture needed (default to 2048x2048)
***mesh: crash when merging objects
***uv: double in vtx mode select an island
***uv: double click in edge mode select an edge loop
***edge: double click select an edge loop
***vtx, edge, face: right click + shift on an edge, vertex, face change the
toolbox and select the corresponding item.
***vtx: select path between the last two selected vertices command
***edge: mark as seam
***edge: select edge path (click->select path, shift+click->start new path,
dbl click->reset and start new path)
***rendering: crash when rendering with no meshes
***rendering: crash when rendering with Final Gathering
***uv: add logs
***uv: fit command
***display: face manipulator in local mode: x axis // to ground plane
***uv: select edges in 3d view, shift + dbl Click->select edge path
***uv: select faces in 3d view
***uv: select uv by rect in 3d view
***uv: select uv by lasso in 3d view
***material: Need for a 'cancel' button
***uv: merge uv: selected point after uv merge
***uv: draw diffuse color (or edges)
***material: save channels
***material menu: add procedural texture instances
***face: merge face tool
***ui: bug: deactiveted sub-menu items can be launched

***material/rendering: color for refraction and difraction
***material/rendering: independant channel for diffuse and specular bump
***material: apply channels (including 3dmatpreview.c)
***rendering: use material channels in rendering
***view: display rotating angle when changing point of view
***uv: split tool: move new uvs along edges...
***texture: ensure unique name
***material: recompute procedural texture only when necessary
***material: check texture type (rgb or mono) when applying
***uv: when deleting a projector, remove uvs
***uv: LSCM (seam edges + pin vertices)
***uv: LSCM only on selected island
***uv: select seam edges tool
***uv: LSCM lock x or y moves + uv inputs of last selected
***uv LSCM: add to selection (only shift click a selected uv removes it
from list)
***uv: select connected: for faces and edges too
***3d paint: bug since uv
***3dpaint: color picker, color selector: move right cursor on mouse click
***rendering: background image (hdri or raster) + mapping /color
***rendering: reflection image (hdri or raster) + mapping /color
***rendering: shadow catcher materials
***ui: display commands
***ui: add view info panel (position left/right, top/bottom, mouse) with info
on the view angle, and selection and...
***ui: color picker in the rendered window
***texture window: add color picker
add filter prompt, add show org radio, add openGl size
***rendering: fog bug
***rendering: forced AA
***rendering: fog start distance
***rendering: max fog value
***rendering: save layered pixels layers
***ui: keep default cursor option (for screen capture)
***rendering: layered fog
***rendering: bake ao and fg
***rendering: The fog needs an activation-deactivation checkbox
***material: layer mgt buttons: move up, move down, delete, insert
***material: alpha channel
***ui: display image while starting
***ui: rect select
***ui: position rectangle helpers
***material: delete texture, proc texture, ramp if not used by any material.
texture, proc texture and ramp: get list of material use
(ex: mat1.diffuse, mat3.bump)
***material: The saving (and, so, the reloading too) of materials from within
the material editor does not work.
saving and loading of materials should include textures,
procedural textures and ramps.
***material: only one preview with a select on global or layer
***texture: add a checkbox to show/hide generated textures
***material: parameters with the same scrollbar than the parameter area
***material: default material at root
***material: library without folder view
***material: inverse alpha layer
***material: color for alpha
***material: intensity for transparency and reflection
***procedural txt: dup button
***rendering: render all scene with one material
***material: regenerate all previews
***rendering: intensity for transparency and reflection
***rendering: inverse alpha layer
***rendering: color for alpha layer
***view rendering: crash-> need to refresh tmpObj3d
***material: warn for unsupported ramp inputs (displacement: only texture and
procedural textures, layer alpha, alpha, bump,
transparency and reflexion: no light angle and half angle)
***rendering: spot light pb.
***rendering: displacement channel
***light: spot light show cone angles.
***camera: show camera fustrum (aspect ratio or imgae sizes)
***ui: move helper planes (max and min/ center) for meshes
***rendering: attributes of the selected object put a throw-do not throw shadows
***material: no generated texture selection bug
***material: ao input for ramp
***rendering: ao input for ramp
***rendering: Ao color, Ao filtering, AO Anti-aliasing.
***rendering: Final Gathering color, FG filtering, FG Anti-aliasing.
***rendering: stored AO: compute, use, load
***material: when selecting proc txt for diffuse, add select all and
set all available proc txt channels to corresponding mat channels
***light: A scalable sphere around the selected light to show the 'fading'
***mesh: check merge near vertices tool -> becomes collapse short edges tool
***raster: dds loader
***material: inverse Alpha flag
***rendering: inverse alpha flag
***vertex: merge seems to not update edges...
***txt gen: save sample size
***mesh: min/max parameter undo
***plane cut: by 3 vertices, selected vertices not displayed correctly
***light: display light type in parameters
***3d list: selecting mesh, light, camera change the active toolbox
***3d list: add "hide not selected", "Hide selected", "select by name" commands
***rendering: check if it is better to group all node in the same memory chunk
realloc all nodes, same for 4triangles
***update grow selection for faces, edges and vertices: speed pb
***vertex, edge, face, mesh: copy/paste for position, rotation and size
mesh: selected, min/max, pivot
face: none
vertex: pos
camera: pos, point to
light: pos, point to
***light: no "point to" property for directional light
***edge: select edges between face group
***edge: select edges between smooth group
***script: mesh to game meshes (vertices, normals, uvs, faces (indexes
(one index for vertex, normal, uv)), numTriangles, one material)
***list: click select, shift select a range, ctrl add to selection
***input: font size, font type (support proportional fonts)
***rendering: stop rendering animation
***rendering: feedback on frame being rendered, total rendering time
***animation: light type in parameters
***animation: move curves, camera, light, meshes when freezed in
animation toolbox
***curve: 2D hand with 2 points bug
***animation: init lights (distant light)
***animation: update parameters when changing time
***animation: set orientation, reset transform
***3dmanipulator: wire modes with no feedback!!
***animation: init freeze taking care of parenting

craouette
Back to top
View user's profile Send private message
patrick659



Joined: 11 Jan 2011
Posts: 84
Location: Nord of France

PostPosted: Wed Mar 23, 2011 7:29 am    Post subject: Reply with quote

well done Very Happy
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Albatross 3D Forum Forum Index -> Progress All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group