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DFF Filter

 
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Sat Jul 09, 2005 9:19 am    Post subject: DFF Filter Reply with quote

Pierre Saunier!
Hello from Russia!

I would like to see in your modeler an import / export dff filter for PC game Grand Theft Auto: San andreas. Thanks to you for great software from GTA:SA Russian moding community.
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sat Jul 09, 2005 6:15 pm    Post subject: Reply with quote

hello,

I think the import feature is already a part of the current Beta.
It is a script, so it can be improved by anybody wha want to...
The export part is planed, but after the coming release.

can you try it and say if it is working for you ?


pierre
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Sun Jul 10, 2005 7:57 am    Post subject: Reply with quote

In beta the dff import works not correctly (san andreas dff`s), it works only for Vice city & GTA 3 dff`s...
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Sun Jul 10, 2005 8:02 am    Post subject: Reply with quote

Quote:
can you try it and say if it is working for you ?


Yes, i try it Wink
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Jul 10, 2005 1:27 pm    Post subject: Reply with quote

and ?
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Sun Jul 10, 2005 6:11 pm    Post subject: Reply with quote

Here, this is a Vice city model, looks good....

http://chemods.narod.ru/screens/1.JPG

And this is a San andreas model (its should be a t-shirt)

http://chemods.narod.ru/screens/2.JPG
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Jul 10, 2005 6:30 pm    Post subject: Reply with quote

can you send me the second one, so that I can update the import script ?

pierre
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Mon Jul 11, 2005 5:31 am    Post subject: Reply with quote

OK, check the mail!
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Thu Jul 28, 2005 8:02 am    Post subject: Reply with quote

Hey! Work in progress?
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Thu Jul 28, 2005 8:18 am    Post subject: Reply with quote

Not yet... in my todo.
My wife gave birth to our third 2 weeks ago... so I don't have much time.
I implemented sculpting tool, as you can see in the post:
http://www.ppmodeler.com/forum/viewtopic.php?t=27
But I will have a look. I know where the problem is, there is two objects in this file, the first one with only one vertex. So, for the second one, everything is
switch by one...
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Che



Joined: 09 Jul 2005
Posts: 7
Location: Russia

PostPosted: Sun Jul 31, 2005 11:02 am    Post subject: Reply with quote

Maybe problem in new version of RW dff ? Confused
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craouette
Site Admin


Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Sun Jul 31, 2005 12:14 pm    Post subject: Reply with quote

May be, I have to check.
I think it just a problem of vertex indexes...

pierre
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