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Dimitri



Joined: 30 Mar 2009
Posts: 39

PostPosted: Sun Feb 14, 2010 4:01 pm    Post subject: Depth... Reply with quote

Two new images made using two depth feel giving ways... The one is using fog, the other one is using dof (depth of field). Both of them are achieved by extracting a 'depth map' from the render and then editing the images in a 2D image editing app.

The extracted depth map is not the native one of Albatross' final render window. It is extracted with Albatross again but with another method which gives much more control over the creation of such maps. It is very easy: After you organize your final scene and render it, you close the final render window and return to the working port... there you select all the objects (ctrl-a), you apply to all of them a full white ambience material only, then... you go to render tab and put an amount of fog to the scene... you render it and, voila, you have a delicately antialiased depth map. The thickness, color and beginning distance of fog may give you the opportunity to achieve depth maps of different depth degrees and gradualness Smile



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