
A two hand sword modeled with Albatross 3D. All the materials are procedural.
This model can be found in the models library.
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An eye rendered with POV and with the Internal Raytracer.
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A lightwave (lwo) model imported into Albatross3D with the bones.
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An eye rendered with internal raytracer directly by selecting a rectangle in the viewport.
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The material windows.
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The ppscript debug window. Global and local variables can be inspected on the left. A function of the script that do not need complex parameter can be called for test purposes.
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The scuplting tool on a high res mesh.
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The node base compositing window.
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The dopesheet animation view.
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The animation curve view.
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