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Hi pierre :)
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Tue May 10, 2005 12:39 pm    Post subject: Hi pierre :) Reply with quote

Can ppmodeler import and export .mdl files from animation master?

also does your .x file format export with all model skins and bits and pieces intact? Smile
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craouette
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Joined: 26 Apr 2004
Posts: 652
Location: luxembourg

PostPosted: Tue May 10, 2005 1:27 pm    Post subject: Reply with quote

for animation master, the answer is no. animatrion master is only using patch modeling, and ppModeler polygon/subd modeling.
May be there is a way to import animation master file, If I can find the file format somewhere( ? )
for the x file, the export script is not finished yet.
currently (it is a script, so can be improved by anyone), it is exporting the mesh, the bones, the skin, the texture but no animation....


pierre
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu May 12, 2005 11:08 am    Post subject: Reply with quote

when you say finding animation master file format , do you me asking hash?

with .x keep pluging away to get animation working too! Razz


Very Happy
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craouette
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Location: luxembourg

PostPosted: Thu May 12, 2005 11:51 am    Post subject: Reply with quote

Yes, if you know where I can find the file format ?
Yes, it is planed. But first, I want to update the sequence toolbox....


pierre
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu May 12, 2005 12:56 pm    Post subject: Reply with quote

you can get it from hash www.hash.com but im not sure where yet ,

will get more info for you! Very Happy

and maybe you can then import it and export it.(if not import will do, to save out to .x or .3ds) then i can convert these formats into 3d gamestudios file format .mdl using MED model editor and saving this format to place in to the game world.
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu May 12, 2005 4:55 pm    Post subject: Reply with quote

http://www.hash.com/community/Support/SDK.htm

here is the sdk! Smile
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TheWraith



Joined: 09 May 2005
Posts: 66

PostPosted: Thu May 12, 2005 4:59 pm    Post subject: Reply with quote

also look here for other related info:


http://www.hash.com/sherwood/main/links.asp?id=14 Wink
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craouette
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Location: luxembourg

PostPosted: Fri May 13, 2005 7:15 am    Post subject: Reply with quote

Nice link, very usefull... will see what I can do with it.
But before, I want to finish the next release.
What do you want to do with A:M files ?

pierre
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TheWraith



Joined: 09 May 2005
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PostPosted: Fri May 13, 2005 1:28 pm    Post subject: Reply with quote

I want to be able to transfer all modeling efforts to a program called "3d Gamestudio" and be able to import these models i create into the wed editor for making game worlds. This 3d game making suite has a model editor , but it doesnt support A:M 's .mdl file format . Sad nor does the wed editor .

the wed editor must have models in .mdl ( mdl7 exporter , md1 , md2 , md3 etc..) to work correctly these are based on quake etc....

the med editor can import .3ds. and .x and can be saved out to .mdl7 but im not sure when importing these formats all bits like skins etc are lost and need to be re-applied.

a:m can save out to .x but with only a plugin (that you have to buy) , the funny thing is i would like to see support for .mdl7(quake) and also a:m's own .mdl to be brought straight in and saved out with all things intact!

if you decide to do it your modeler will be the only one that can do it .

currently a:m

does the following:

export .mdl (its own), .x (plugin), .3ds (but with problems) and .obj

there might be other file formats like .ply which i have never played with support i saw it in the program when i first played with the other day.

any help would be great thanks Wink


Last edited by TheWraith on Fri May 13, 2005 1:36 pm; edited 1 time in total
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craouette
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Joined: 26 Apr 2004
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PostPosted: Fri May 13, 2005 1:33 pm    Post subject: Reply with quote

Are you sure that the mdl supported is the mdl of A:M ?
because the mdl file format used in games the one primary created for Quake, and then extented by HalfLife, Quake2...
And for what I read this morning in the link you provided, the two format have nothing in common, except the file extension of course Very Happy

Do you have an example of mdl that can be imported in your application ?

pierre
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TheWraith



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PostPosted: Fri May 13, 2005 1:37 pm    Post subject: Reply with quote

both mdl's are different so im told! Crying or Very sad
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TheWraith



Joined: 09 May 2005
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PostPosted: Fri May 13, 2005 1:39 pm    Post subject: Reply with quote

yes i have an mdl model from hashes site.

Smile


these mdl models can be coverted into .x (using amxtex 's plugin) , but its the only at present .

because i can save .x as a mdl7. then see it in wed ! Smile
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TheWraith



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PostPosted: Tue Jun 07, 2005 5:36 pm    Post subject: Reply with quote

any new info pierre....will you still support ANIMATION MASTERS .MDL?
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TheWraith



Joined: 09 May 2005
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PostPosted: Tue Jun 07, 2005 5:38 pm    Post subject: Reply with quote

IM GOING to try and import via .obj , by saving my model as .obj in AM and then import into ppmodeler ....i will see how i go .....i will let you know
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craouette
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Location: luxembourg

PostPosted: Tue Jun 07, 2005 6:15 pm    Post subject: Reply with quote

Yes, please.
If you have any problem, send me the obj file...
but I had done it a lots of time, and it was working....

pierre
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